Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DdWPL-X8DrW-Rj4NU-bmzza-B6LHA | 12/9/2 | 74.1 | 1.25 | 2026-07-01 16:05:40 · 22m 0s | |
| CSGO-8VNjq-5beuZ-9Hp4G-rdoXa-5jDFN | 7/15/4 | 64.6 | 0.54 | 2026-07-01 15:39:09 · 24m 11s | |
| CSGO-5zVtb-3hX2P-b3o93-qeWia-5jDFN | 8/15/2 | 51.1 | 0.52 | 2026-06-27 14:31:31 · 23m 58s | |
| CSGO-ww3WN-y4pb3-xYirv-WnE46-GLSKF | 18/21/3 | 84.9 | 0.95 | 2026-06-27 13:50:44 · 37m 56s | |
| CSGO-ciquc-JWOUN-Cfmxm-HDcVO-DnMwF | 18/18/7 | 96.9 | 1.23 | 2026-06-27 13:08:46 · 35m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.