Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n4Acn-CMKJ7-YNKW4-2dAdq-T3kwG | 17/17/8 | 86.0 | 1.23 | 2026-06-29 15:09:38 · 38m 37s | |
| CSGO-hoNPG-cVtfM-y5n5r-eKMGq-BYLoD | 18/20/4 | 80.5 | 1.06 | 2026-06-21 19:25:43 · 42m 19s | |
| CSGO-anajv-PsOr9-ktZJj-J87CJ-mcWoN | 17/17/4 | 69.4 | 1.12 | 2026-06-21 18:46:07 · 37m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.