Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-frFCC-DSyPh-HENzP-JCHtP-THTCP | 21/19/5 | 98.4 | 1.32 | 2026-07-03 19:22:13 · 37m 41s | |
| CSGO-XrdBZ-Nc6sy-EkP68-VQXHr-nNjeC | 11/13/10 | 90.2 | 1.15 | 2026-07-03 18:51:04 · 28m 0s | |
| CSGO-zhLfD-7d2pJ-XGk3e-UASEo-QiHvM | 12/13/6 | 65.8 | 0.95 | 2026-06-30 19:55:13 · 43m 0s | |
| CSGO-CaQiE-ZTvA8-FOJyk-SGEcS-e75RG | 21/24/6 | 76.5 | 1.07 | 2026-06-25 19:11:10 · 47m 27s | |
| CSGO-MYTS6-VYf9H-t8oHe-mTFsG-8w9TM | 8/8/2 | 52.7 | 1.01 | 2026-06-23 19:41:28 · 19m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.