Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LBtbc-BLwwv-Q5dhB-DDrY5-dLaxJ | 9/14/4 | 74.5 | 0.69 | 2026-07-05 00:15:09 · 23m 23s | |
| CSGO-KmkOw-aoNbw-DHGya-uCq3h-OYTSH | 7/16/3 | 49.6 | 0.61 | 2026-07-04 23:05:00 · 29m 27s | |
| CSGO-y9v66-hJLpE-zP4oa-kSF7N-68kHB | 11/19/6 | 72.7 | 0.74 | 2026-07-04 22:11:45 · 39m 1s | |
| CSGO-rhSTs-YNzNS-qS37c-khy64-heGiJ | 13/17/4 | 79.6 | 0.95 | 2026-07-04 20:07:02 · 27m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.