Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HbDd6-pRneF-52NsZ-jm7QU-XF95Q | 15/15/8 | 64.0 | 1.09 | 2026-07-03 22:06:08 · 43m 56s | |
| CSGO-qSd82-uEJej-Xyy7K-LhryS-8m4xK | 13/14/7 | 80.8 | 1.09 | 2026-07-03 21:26:59 · 30m 53s | |
| CSGO-dKajV-QSOQL-46oOb-4Vf3s-oCi5P | 7/15/1 | 51.7 | 0.55 | 2026-07-03 20:54:15 · 28m 27s | |
| CSGO-Kz75D-RixRj-vvezG-CmkUm-uXNtQ | 8/8/8 | 59.6 | 1.06 | 2026-07-03 20:21:31 · 29m 53s | |
| CSGO-uCayQ-Bma7m-5tbY5-NZdPe-wErmJ | 18/13/10 | 84.5 | 1.35 | 2026-07-03 19:38:26 · 37m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.