Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hn2xq-nBkAD-reLGS-8kZPD-CAhrM | 8/14/2 | 71.1 | 0.68 | 2026-06-30 18:32:37 · 23m 34s | |
| CSGO-C6VGE-hjEMp-AoSeS-e3uQ6-DMhWA | 14/24/16 | 81.9 | 0.88 | 2026-06-28 14:56:33 · 45m 5s | |
| CSGO-fKqRG-NkhDN-yEDzh-k6nF5-HVMfN | 19/11/3 | 98.9 | 1.49 | 2026-06-26 15:28:43 · 27m 38s | |
| CSGO-TQ7x7-VSVoP-RqDY8-uoXxz-FB6iL | 21/22/8 | 76.1 | 1.18 | 2026-06-23 19:26:48 · 50m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.