Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HGHrM-9WqOp-zJCA9-usQbH-CSWsO | 16/19/11 | 93.4 | 1.11 | 2026-07-01 21:45:46 · 39m 22s | |
| CSGO-C8Wfn-iMC3M-iC4ny-qW5GN-Pn6nM | 20/16/10 | 95.6 | 1.44 | 2026-06-30 11:23:03 · 33m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.