Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qriBJ-9AouB-cfsXB-zmhiV-bmPhG | 8/22/9 | 46.9 | 0.54 | 2026-07-05 22:59:21 · 31m 17s | |
| CSGO-eiB2A-VdVbE-4kwci-MzKwK-ZxqFF | 7/15/0 | 37.6 | 0.50 | 2026-07-01 00:25:45 · 24m 52s | |
| CSGO-sYt7P-rh9v9-4CdTQ-J6boe-GZpUE | 12/16/2 | 59.2 | 0.78 | 2026-06-27 20:32:34 · 35m 31s | |
| CSGO-MyXnX-LDbss-dC34M-cH7Du-jDWPA | 16/19/8 | 79.9 | 1.12 | 2026-06-27 19:51:41 · 36m 53s | |
| CSGO-GJhW9-DX74t-pRykQ-MJXef-dE4BO | 15/16/4 | 73.5 | 1.02 | 2026-06-16 21:22:23 · 27m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.