Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-46c5F-BPdZu-2G5YN-ePQbn-niyfF | 10/18/4 | 35.0 | 0.61 | 2026-06-24 20:14:07 · 37m 36s | |
| CSGO-vzTnF-rXmDZ-VisS4-dttqr-jhLfN | 10/10/8 | 62.9 | 1.10 | 2026-06-13 18:31:09 · 23m 52s | |
| CSGO-qCNPh-PEV3Q-Sb7Ob-x4UVz-zUwsP | 12/5/2 | 81.6 | 1.55 | 2026-06-13 18:04:04 · 22m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.