Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t3Dbf-Wxn9A-n8ZM9-eH6WP-ab37M | 1/14/3 | 38.1 | -0.11 | 2026-07-01 21:50:09 · 21m 44s | |
| CSGO-VdCAY-4ioDA-CnwFU-kRP9Y-CZGOP | 19/24/10 | 72.5 | 0.96 | 2026-06-29 20:57:00 · 43m 48s | |
| CSGO-LBGWk-TpFJP-JquBS-AH3Uw-oezYP | 12/13/2 | 53.8 | 0.88 | 2026-06-29 20:15:46 · 35m 48s | |
| CSGO-iZWVf-eAnwQ-6nyT5-Zv4K6-Mzi5P | 10/8/5 | 71.7 | 1.21 | 2026-06-11 21:26:49 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.