Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2DJHF-a52HV-ok2t8-w6yRY-NRz6A | 18/20/8 | 75.0 | 1.00 | 2026-07-04 20:29:17 · 40m 38s | |
| CSGO-npVx4-ydxUA-6jJbT-wXdfS-rvMpP | 17/11/8 | 106.8 | 1.53 | 2026-07-04 19:55:59 · 29m 41s | |
| CSGO-dNZQj-kbHUK-ajR2s-v27TJ-SyCJC | 13/10/9 | 71.9 | 1.28 | 2026-07-03 19:18:21 · 40m 51s | |
| CSGO-xfqrn-xzDwa-sMr5M-2KmYb-Z6ZkF | 11/12/3 | 56.9 | 0.92 | 2026-07-01 20:01:51 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.