Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hvLwx-2nhFJ-VscVy-Lpj2h-HuybE | 17/15/2 | 62.0 | 1.06 | 2026-07-05 13:21:49 · 38m 58s | |
| CSGO-JE9oR-3eX65-yYVmV-hCcKq-yfUGQ | 13/13/4 | 58.5 | 1.06 | 2026-07-03 10:01:20 · 37m 19s | |
| CSGO-BWCPO-XhZtk-UUK5M-OqmaC-rcpmJ | 10/13/2 | 71.1 | 0.82 | 2026-07-02 21:14:20 · 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.