Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tbzzO-x99TS-zC5OO-5qAqU-URqmJ | 12/18/5 | 72.7 | 0.78 | 2026-07-03 18:35:47 · 41m 39s | |
| CSGO-kZmxk-ZCdXS-txsxU-MxWod-PupJN | 15/11/5 | 77.5 | 1.23 | 2026-07-03 07:29:44 · 30m 28s | |
| CSGO-PXPv3-WFEmn-DWddr-kCNkp-us68F | 8/12/3 | 40.4 | 0.67 | 2026-07-03 07:29:44 · 26m 44s | |
| CSGO-9AWPb-Fh5c4-UTpW2-WmmOw-XfP7B | 11/13/4 | 63.3 | 1.00 | 2026-07-03 07:29:44 · 27m 33s | |
| CSGO-Z7JF6-xHjMd-pOFXq-RO3Mo-SD8aC | 22/21/4 | 80.0 | 1.05 | 2026-06-29 18:52:06 · 63m 19s | |
| CSGO-CrnVD-TvwT2-OJdfM-wtCxm-QiHvM | 15/15/7 | 83.2 | 1.18 | 2026-06-29 18:14:25 · 35m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.