Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qvbSH-obrNj-Z6HcH-YaGb3-OAqVQ | 5/14/1 | 44.9 | 0.30 | 2026-07-01 18:54:26 · 21m 24s | |
| CSGO-z62UP-NHGe2-YEp8K-sorQB-FpQuK | 19/11/5 | 88.1 | 1.58 | 2026-06-29 11:53:13 · 32m 46s | |
| CSGO-jDO2F-e2FxQ-zpvPi-bRCaA-eosSJ | 6/7/0 | 21.2 | 0.82 | 2026-06-29 11:18:04 · 25m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.