Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vnhkp-VZefX-Cy7FK-RVsf9-upNAK | 5/14/4 | 40.5 | 0.39 | 2026-06-27 23:06:47 · 21m 1s | |
| CSGO-tGDCu-cMPip-j4wRh-A9tnC-sUNMB | 22/16/9 | 118.8 | 1.59 | 2026-06-27 22:28:25 · 33m 1s | |
| CSGO-yq6i3-daWpk-YPJtR-7JWDz-hq4FP | 14/20/5 | 74.5 | 0.89 | 2026-06-27 21:55:27 · 30m 14s | |
| CSGO-kvakG-Gpude-LBkfi-4SdQt-7WFuA | 22/4/5 | 141.4 | 2.43 | 2026-06-27 21:30:28 · 18m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.