Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s7GSc-pcHwi-h3iMV-9jxPf-Vt3NF | 8/17/4 | 56.9 | 0.59 | 2026-07-03 17:49:28 · 28m 25s | |
| CSGO-n2yqh-P662e-yaCQL-MUAcf-pXNtQ | 12/15/6 | 83.2 | 0.95 | 2026-06-30 22:02:52 · 38m 43s | |
| CSGO-UevYc-NLOMu-3rcpR-SFewD-VKD7K | 12/18/5 | 72.8 | 0.76 | 2026-06-30 20:53:11 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.