Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xMeRr-9atDx-duOzh-qDUsh-GEuWK | 15/15/3 | 55.2 | 0.98 | 2026-06-25 02:07:54 · 33m 49s | |
| CSGO-cNSrL-5ukVj-6ZyPy-z5z6v-J2GGG | 14/17/4 | 59.8 | 0.85 | 2026-06-25 01:36:14 · 29m 24s | |
| CSGO-UVLCF-a9mtR-RYNZO-iVGEY-QFJPJ | 12/17/5 | 77.3 | 0.92 | 2026-06-16 02:10:28 · 34m 45s | |
| CSGO-FzJuT-iENnS-tm7V6-qpqDd-RtTGQ | 12/15/3 | 70.1 | 0.88 | 2026-06-16 01:42:16 · 26m 4s | |
| CSGO-MjuNa-qDcpr-fXEHe-hAjHH-jcy6A | 13/12/4 | 84.3 | 1.15 | 2026-06-15 02:47:22 · 28m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.