76561198307369614
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-40.9%Peak single-match outcome anomaly 100/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
2 of this player's 6 analyzed matches landed in the top outcome band (33%) — a sustained pattern, not one hot game
Avg K/D 2.84 across 6 of our matches (penalty scales above 1.4)
6.3% of kills through walls across 6 analyzed matches (penalty scales above 4%)
3.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WvYSB-E8sTd-NkHnE-Cm4EH-Zc8zP | 23/13/3 | 102.2 | 1.56 | 2026-07-03 22:52:45 · 30m 8s | |
| CSGO-N3Ait-3Fhch-oBSkR-2t6J9-eAFKO | 23/19/5 | 112.4 | 1.34 | 2026-06-30 18:38:45 · 39m 23s | |
| CSGO-KNnbA-wABiV-Ez7Dj-aXvh6-2LJjC | 23/5/4 | 140.1 | 2.25 | 2026-06-30 17:04:09 · 21m 16s | |
| CSGO-BtDwa-vfCJL-GLMjp-hGV7f-YYmQD | 30/4/6 | 217.1 | 3.23 | 2026-06-30 16:40:10 · 18m 49s | |
| CSGO-BXTM9-vceWT-ziUyn-uw3ab-fQ4qB | 10/13/4 | 62.2 | 0.76 | 2026-06-30 16:06:25 · 28m 6s | |
| CSGO-qHU8j-UUnZx-dEBro-AtEXU-MQCmQ | 18/15/3 | 84.8 | 1.26 | 2026-06-30 15:34:06 · 29m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.