Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SAb3y-hxhRx-D7A59-fF2nN-68kHB | 15/9/5 | 85.0 | 1.29 | 2026-07-01 11:24:13 · 25m 24s | |
| CSGO-KBPpD-dLEwE-mMHdt-VjVOS-Ew4ZJ | 17/17/7 | 80.9 | 1.17 | 2026-06-29 17:44:37 · 36m 7s | |
| CSGO-tHLPE-vpebM-2tLU8-HHhqF-FJiPK | 7/16/3 | 66.6 | 0.48 | 2026-06-27 13:13:32 · 24m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.