Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JViae-x7GTr-eDNZx-MYzOT-eR9jE | 13/19/2 | 62.4 | 0.79 | 2026-07-06 13:40:45 ยท 34m 2s | |
| CSGO-nw7DK-W2TEq-mWCoZ-9DR2v-vzYUN | 14/17/4 | 68.0 | 0.83 | 2026-06-25 07:42:58 ยท 34m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.