Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oJBtJ-wnbSK-4O5G2-nY8hw-VCZQM | 10/17/10 | 70.0 | 0.81 | 2026-07-01 18:57:01 · 30m 29s | |
| CSGO-u9KRG-asV25-HoxpE-MOmTB-feQ3A | 25/23/9 | 101.2 | 1.24 | 2026-06-14 14:38:29 · 48m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.