Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-85GrF-w5ZLY-BWv8t-qOhcT-QwSOG | 14/9/7 | 91.4 | 1.45 | 2026-07-04 08:59:35 · 25m 37s | |
| CSGO-FRbiJ-Svqs7-qtyH6-ui35U-bawDK | 13/5/5 | 95.5 | 1.74 | 2026-07-04 08:29:13 · 20m 51s | |
| CSGO-pUKVy-vs4xz-DY5RG-9r3Ty-cMfrM | 16/18/10 | 74.8 | 1.16 | 2026-07-02 13:29:19 · 38m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.