Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2S6xT-dTx6T-d5CmN-HCG89-hd5yD | 9/18/4 | 48.4 | 0.58 | 2026-06-24 18:44:20 · 33m 43s | |
| CSGO-qoQfx-po2MB-BrAbG-KAWbw-V27vO | 13/21/6 | 80.5 | 0.89 | 2026-06-23 19:01:29 · 37m 48s | |
| CSGO-CFOSV-iiD6t-skdAO-rQm8p-aXnMC | 4/21/7 | 45.1 | 0.34 | 2026-06-22 22:11:36 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.