Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2bPWM-6rxHq-zmcmF-UqqUi-uipNO | 17/7/2 | 111.2 | 1.75 | 2026-07-05 15:28:01 · 22m 56s | |
| CSGO-jZURx-an8cR-9itvW-up6OK-zwJoD | 22/7/4 | 121.2 | 1.78 | 2026-06-27 12:14:04 · 28m 57s | |
| CSGO-4mUiz-BRuBM-UxcOG-iE7xR-Ew4ZJ | 16/12/9 | 102.6 | 1.54 | 2026-06-24 07:52:07 · 30m 9s | |
| CSGO-54irn-E7Qq6-hxTzY-uoKOr-JiRFE | 3/7/0 | 17.8 | 0.20 | 2026-06-23 08:50:29 · 14m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.