Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yi4Em-6ybd3-3N5Ts-bMJPZ-F5WwP | 16/17/2 | 87.8 | 0.99 | 2026-07-02 16:21:50 · 30m 30s | |
| CSGO-TKtBA-zadKn-D977R-RAorY-KmG4C | 25/11/7 | 128.1 | 1.99 | 2026-07-01 19:39:03 · 34m 1s | |
| CSGO-djUuP-nCoMP-9WWKE-oCYDp-XsONN | 21/15/1 | 88.1 | 1.24 | 2026-06-29 21:18:23 · 36m 58s | |
| CSGO-SjRpJ-TkGq4-aCWi5-ytDDE-CyEOP | 15/12/6 | 86.0 | 1.30 | 2026-06-28 17:02:19 · 28m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.