Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-opobf-YkVrV-sBuLr-himhU-A7QBD | 19/12/7 | 95.8 | 1.66 | 2026-07-03 16:03:44 · 29m 54s | |
| CSGO-n7fDt-Jnqah-artaa-CrjJH-tx6iL | 11/8/5 | 79.9 | 1.33 | 2026-06-22 21:18:23 · 20m 47s | |
| CSGO-Vyavw-MTYP4-XyRv3-avdUi-c49oF | 11/19/2 | 59.0 | 0.65 | 2026-06-19 20:48:32 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.