Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CdMAq-cTRmJ-H9Mor-DTtnj-xOYQM | 9/16/4 | 69.4 | 0.63 | 2026-07-03 13:40:27 · 31m 26s | |
| CSGO-8dyQ8-b3rtw-jjvkw-i9vMr-PNv5G | 27/20/10 | 103.1 | 1.39 | 2026-07-03 12:15:54 · 49m 14s | |
| CSGO-xwbRN-8Kahh-z8uPb-jdwMe-RPeyC | 19/13/4 | 62.8 | 1.31 | 2026-06-29 11:36:32 · 32m 5s | |
| CSGO-Gcc86-PKNFE-e2bKT-qGV4d-RZ8SA | 25/13/7 | 112.1 | 1.64 | 2026-06-28 14:44:40 · 43m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.