Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3eaLE-Ccxvr-9oLZn-vutvV-uFqqK | 11/19/5 | 60.0 | 0.80 | 2026-07-04 11:33:50 · 30m 33s | |
| CSGO-q9EjG-8VnUQ-zi9pw-dtRDo-HDpcG | 25/23/4 | 82.9 | 1.24 | 2026-07-03 19:31:30 · 44m 41s | |
| CSGO-drirm-f4cVz-nZ65P-6tTkv-VCZQM | 17/16/7 | 85.4 | 1.11 | 2026-07-03 18:49:09 · 35m 48s | |
| CSGO-VLCXS-Tu5Ny-h7mud-DDcTm-PtcZH | 22/15/3 | 117.0 | 1.50 | 2026-07-02 22:01:33 · 36m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.