Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sHZ8O-WePpV-9GvyQ-4T5YZ-suGvM | 17/14/5 | 84.6 | 1.14 | 2026-07-02 20:34:15 · 36m 33s | |
| CSGO-jLhK5-B2UO9-TK9kx-F96Ms-NOH8D | 6/14/2 | 52.1 | 0.54 | 2026-06-28 16:08:43 · 24m 5s | |
| CSGO-9xEBR-GePjG-njkHw-9ojXV-y68CH | 13/8/7 | 59.6 | 1.18 | 2026-06-27 19:33:18 · 32m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.