Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Rxhx-D7CJe-8bEYj-HqVfD-VUeZH | 21/14/5 | 106.5 | 1.49 | 2026-07-03 21:36:25 · 28m 54s | |
| CSGO-SAYZo-mnKqx-EJmuC-qpovY-pQzMM | 20/17/10 | 84.1 | 1.29 | 2026-07-03 20:26:25 · 35m 14s | |
| CSGO-WqPdV-QSpKq-JcUdM-SRuvv-v3SiA | 13/6/1 | 73.1 | 1.49 | 2026-06-13 23:54:49 · 23m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.