Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pCf2o-aSq4f-O9PdG-x8s74-zpe8E | 10/18/2 | 52.2 | 0.47 | 2026-07-04 14:24:44 · 31m 33s | |
| CSGO-vbSMx-G4XCp-AcoaU-JArT9-XpeOQ | 19/13/2 | 70.9 | 1.19 | 2026-07-04 13:40:45 · 33m 43s | |
| CSGO-M6zij-tiCrZ-qBMKj-YPjR2-KWtrD | 13/18/4 | 59.7 | 0.75 | 2026-06-29 17:39:39 · 39m 18s | |
| CSGO-Peq5K-T3Xiz-8OsuH-MAVhM-HcyMM | 17/23/10 | 70.4 | 0.94 | 2026-06-14 10:50:31 · 50m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.