Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-czTe6-or5nN-qtGyE-xJG3t-YWFBM | 12/19/6 | 69.5 | 0.85 | 2026-07-03 04:28:56 · 31m 34s | |
| CSGO-ExavP-ozShw-GHewJ-wc5Bx-8BRmH | 13/15/0 | 60.8 | 0.86 | 2026-06-28 13:27:28 · 29m 21s | |
| CSGO-hOh8j-UVNrS-zHSN9-Kqrq9-Te2ED | 14/12/5 | 84.8 | 1.24 | 2026-06-27 21:09:49 · 29m 5s | |
| CSGO-oX6ci-MFBnE-9JUxK-zf6cK-SwJ5O | 28/20/6 | 101.8 | 1.37 | 2026-06-25 18:15:04 · 49m 19s | |
| CSGO-fhsK7-Jfbob-jA2zp-CEoWK-ZxqFF | 33/21/8 | 121.1 | 1.69 | 2026-06-23 18:10:51 · 46m 22s | |
| CSGO-59vPL-GQ79r-JftTL-t59uA-bp8eD | 16/12/6 | 98.3 | 1.34 | 2026-06-16 18:38:39 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.