Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CYx6T-xDspz-4dU6u-4kDbV-3ZPmH | 26/17/1 | 110.3 | 1.50 | 2026-06-29 12:55:46 · 46m 31s | |
| CSGO-ozdBm-vDGiY-rJA7Y-8ewvd-RPeyC | 10/16/2 | 61.6 | 0.74 | 2026-06-28 08:50:40 · 29m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.