Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7nnRY-UwjFp-xaH35-QVjuT-jHR7B | 11/18/6 | 48.9 | 0.76 | 2026-06-28 17:16:59 · 31m 23s | |
| CSGO-VzZny-jQeyz-hec9R-rWRa8-upNAK | 9/21/3 | 50.7 | 0.47 | 2026-06-27 16:13:01 · 32m 29s | |
| CSGO-nrssR-xdyk9-vMrb7-r7wZF-Xo3mA | 12/19/6 | 66.0 | 0.78 | 2026-06-22 23:22:40 · 36m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.