Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yj5Fb-VTWsx-uVmnD-vBPof-kYBEB | 12/18/5 | 66.5 | 0.70 | 2026-07-02 21:05:02 · 33m 10s | |
| CSGO-xBG3E-j5vYy-Dwm2Z-JzRy2-pMkaB | 8/11/4 | 51.4 | 0.84 | 2026-06-24 20:10:42 · 26m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.