Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jQcJo-vK4MV-eXK9P-cevdU-XF95Q | 21/18/5 | 98.6 | 1.27 | 2026-07-04 16:27:46 · 39m 4s | |
| CSGO-YJea3-vcUvn-DGfzd-38XDO-xvkbN | 18/10/5 | 122.1 | 1.76 | 2026-07-03 18:24:00 · 27m 5s | |
| CSGO-zJrcU-9QCrr-kWwJs-QQFEA-ryjjD | 11/17/5 | 61.7 | 0.71 | 2026-06-30 20:59:58 · 29m 30s | |
| CSGO-myweN-SCvyv-o2D8s-R78mQ-HnF8D | 20/13/4 | 81.4 | 1.33 | 2026-06-30 20:12:13 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.