Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hBAK6-vaKXH-QPX46-BqYPd-FZieC | 30/14/3 | 114.0 | 1.95 | 2026-07-04 18:48:14 · 34m 18s | |
| CSGO-Ppfvb-8ARTy-z5Ja3-U5Coq-BOsKG | 15/6/1 | 69.4 | 1.49 | 2026-07-02 19:13:23 · 25m 11s | |
| CSGO-WsYQq-b5ZMq-Be9O4-deB4T-jHR7B | 18/13/3 | 91.2 | 1.34 | 2026-06-28 10:02:17 · 34m 40s | |
| CSGO-KCU6S-X6Mc9-RRcA8-4z2Ss-jWX9G | 17/6/1 | 91.8 | 1.68 | 2026-06-25 19:31:44 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.