Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L8KXS-GtdVF-cw8NH-y5woE-VKD7K | 22/22/9 | 77.7 | 1.05 | 2026-06-27 21:49:47 · 45m 7s | |
| CSGO-AmiSF-9TyXW-wJ4Pu-qGRWt-osMHA | 7/18/2 | 36.4 | 0.46 | 2026-06-22 18:10:15 · 38m 30s | |
| CSGO-S7r3w-xs3xZ-5A2hR-qBhcP-LwSOG | 15/19/6 | 79.3 | 0.92 | 2026-06-06 15:23:42 · 40m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.