Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BYKON-wUZde-YGftr-zAxVA-UqTiA | 7/16/2 | 43.8 | 0.44 | 2026-07-03 18:55:15 · 31m 30s | |
| CSGO-kMNzo-DSkGd-yqAMW-Lhyy2-YLaxJ | 7/17/5 | 49.8 | 0.42 | 2026-07-03 15:20:54 · 34m 25s | |
| CSGO-ewAOu-SWrVX-7VNN7-qDFBL-hntOH | 13/18/4 | 61.7 | 0.79 | 2026-07-01 16:42:34 · 41m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.