Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aSqDV-7QZBT-y7Rep-Dy7e8-eLhnL | 9/13/5 | 72.4 | 0.93 | 2026-07-01 15:00:19 · 30m 29s | |
| CSGO-yczG9-SbGcv-Cb7kz-DS4uw-8zxHL | 14/26/10 | 73.3 | 0.72 | 2026-07-01 14:11:50 · 45m 30s | |
| CSGO-NfjwB-diumq-uVeo8-XQFyS-NHjLJ | 11/23/6 | 55.9 | 0.58 | 2026-07-01 13:29:33 · 38m 49s | |
| CSGO-2OExu-O2ONz-wFpCd-3Kvmr-XW9LK | 12/28/8 | 57.4 | 0.68 | 2026-07-01 12:38:06 · 48m 3s | |
| CSGO-BhP9K-6s47f-v59qZ-R6Kev-B3bJD | 19/12/5 | 104.9 | 1.51 | 2026-07-01 12:09:14 · 25m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.