Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h3x75-3LQAa-YKD6C-FEVuK-c84VH | 11/18/2 | 58.1 | 0.67 | 2026-07-01 21:34:30 · 31m 42s | |
| CSGO-EERrX-rft2O-Wa86X-xDvxT-JbtSJ | 18/11/4 | 117.4 | 1.63 | 2026-07-01 20:08:37 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.