Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TP7WU-rPAwq-UQG5w-phj7v-Y3kwG | 15/16/0 | 76.0 | 0.96 | 2026-07-04 23:06:31 · 27m 15s | |
| CSGO-bGKT4-49zQ8-cLveL-XF3hJ-D9axJ | 29/14/1 | 91.0 | 1.66 | 2026-07-04 22:25:25 · 37m 52s | |
| CSGO-xLMWC-zzKoo-eJNSH-qQhba-VaDND | 8/17/5 | 62.0 | 0.60 | 2026-07-04 21:53:33 · 28m 57s | |
| CSGO-4Pw6r-8UkxG-fawTq-jZQiY-kZhzO | 13/17/0 | 70.5 | 0.91 | 2026-07-04 21:00:55 · 32m 25s | |
| CSGO-yYBE4-YtBc3-aFCES-4vRW7-DMhWA | 25/20/5 | 104.7 | 1.45 | 2026-07-03 17:19:21 · 43m 30s | |
| CSGO-hmXFr-Cxu5h-5AFUp-CEuq4-hBnUE | 21/21/8 | 74.2 | 1.09 | 2026-07-03 13:11:09 · 50m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.