Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4XxOt-MKthF-ujTd2-Z9P6V-jFXsO | 10/18/5 | 57.1 | 0.64 | 2026-07-05 11:50:54 · 43m 32s | |
| CSGO-LhjOt-P7CFH-ainrd-FcZPQ-3HZkF | 8/16/9 | 50.7 | 0.70 | 2026-07-04 12:59:21 · 33m 44s | |
| CSGO-opobf-YkVrV-sBuLr-himhU-A7QBD | 5/17/3 | 48.5 | 0.37 | 2026-07-03 16:03:44 · 29m 54s | |
| CSGO-7oLME-DZxaF-oZGRx-oQzcr-ECBcO | 12/8/3 | 83.6 | 1.52 | 2026-06-14 14:54:50 · 22m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.