Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B2CBa-thGF6-kOLW8-dFdiv-krhGH | 10/18/6 | 50.6 | 0.67 | 2026-06-21 21:39:37 · 35m 24s | |
| CSGO-waFuP-E8FsQ-RXO2A-oma8p-ihtnC | 16/14/5 | 85.8 | 1.15 | 2026-06-16 00:26:32 · 32m 0s | |
| CSGO-QDkH4-5oe6S-6MF4F-iEnac-kESyL | 6/19/6 | 38.0 | 0.38 | 2026-06-04 21:31:44 · 34m 10s | |
| CSGO-OWr6o-4NBvZ-Enu6W-9X4Ec-c5LXL | 15/11/4 | 73.4 | 1.20 | 2026-06-04 20:51:26 · 37m 9s | |
| CSGO-btZvH-DWePm-MqkQS-su7MM-K8o3B | 6/20/7 | 56.8 | 0.37 | 2026-06-04 20:06:24 · 31m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.