Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5eTzk-u29w3-dG5mO-VzexA-KeiGH | 8/17/2 | 62.8 | 0.52 | 2026-06-25 20:07:19 · 33m 29s | |
| CSGO-jtJjc-QJiVM-Y7n44-iUvvV-vFweM | 8/17/2 | 29.5 | 0.53 | 2026-06-25 18:24:18 · 41m 40s | |
| CSGO-hEJ8e-832OE-rb5bd-BvxRD-ZAVSH | 9/15/4 | 43.7 | 0.65 | 2026-06-25 17:42:19 · 37m 58s | |
| CSGO-7Ky3m-RUNVc-TOSBM-Do3Kp-jsnAL | 3/15/4 | 31.5 | 0.21 | 2026-06-22 20:26:55 · 30m 15s | |
| CSGO-wKHHX-PNiqU-ALOJE-m6b8P-JxoQD | 16/7/0 | 73.8 | 1.54 | 2026-06-22 19:59:21 · 24m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.