Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cjco8-N3pVD-yzjfM-2FXNa-zFqqK | 27/13/4 | 101.5 | 1.73 | 2026-06-28 20:03:05 · 36m 54s | |
| CSGO-3Z64m-GkxuR-LDaYX-HEAxK-sbjsF | 25/16/3 | 96.5 | 1.54 | 2026-06-28 19:25:02 · 34m 29s | |
| CSGO-p9abX-BMOjd-SvL5H-WCG9Y-NGXbD | 19/14/5 | 86.8 | 1.38 | 2026-06-28 17:50:19 · 33m 0s | |
| CSGO-Fh9Sm-PTQ2w-WxLwn-B8e2L-wHZkF | 24/19/10 | 102.4 | 1.42 | 2026-06-28 17:09:44 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.