Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LTNr6-kMqcv-t5exw-4GFbU-4kJ9P | 19/17/6 | 88.1 | 1.31 | 2026-07-05 07:27:57 · 33m 27s | |
| CSGO-F4Xne-pXoeb-H5tuU-TJL3b-4YKsE | 19/10/5 | 86.1 | 1.52 | 2026-07-03 03:30:40 · 30m 20s | |
| CSGO-SEwQi-zOA4i-Lhnio-o3TP7-OUYkF | 25/16/4 | 99.3 | 1.54 | 2026-06-29 04:29:24 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.