Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sBQhx-W8YMG-FFQ6N-vbSQS-ERXoN | 26/14/3 | 110.8 | 1.62 | 2026-07-03 20:38:38 · 37m 11s | |
| CSGO-BVmmz-HawRj-89DNo-FsOiW-8vKjC | 21/12/3 | 88.6 | 1.48 | 2026-07-03 07:24:47 · 36m 38s | |
| CSGO-qjmXu-2KGsv-F25oo-6Hecs-e3AkE | 6/15/4 | 40.6 | 0.49 | 2026-06-26 22:23:08 · 32m 32s | |
| CSGO-K6cTD-ojzoz-7vsfA-mDats-iWRKF | 26/13/4 | 115.0 | 1.72 | 2026-06-26 19:32:30 · 34m 16s | |
| CSGO-RkvM6-kSXSe-rYPEV-2H6vD-od5yD | 24/19/1 | 88.4 | 1.28 | 2026-06-24 20:08:53 · 44m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.