Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PRy5G-vxpZd-WVG83-5cM2C-RdNEL | 19/10/3 | 90.8 | 1.51 | 2026-07-07 13:35:05 · 27m 50s | |
| CSGO-LaHcZ-uyX78-rCRoB-BFWYf-2PDRE | 15/11/4 | 73.6 | 1.32 | 2026-07-01 21:14:55 · 26m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.