Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b6yw9-Qb84Y-wkJpk-6CO2y-wzeKP | 19/16/4 | 88.8 | 1.18 | 2026-07-01 17:07:42 · 40m 2s | |
| CSGO-Pr4Ro-3xyvD-FV4Yw-AKsiY-jZG8D | 17/15/3 | 91.1 | 1.24 | 2026-07-01 16:29:14 · 35m 49s | |
| CSGO-kvfJA-93Z5u-LeZnY-ZacbY-FvxfF | 9/15/1 | 39.3 | 0.56 | 2026-06-28 23:55:19 · 42m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.